The Eventual VR Platform has added the support for virtual reality classrooms as part of our growing expansion into the VR education sector. Currently education works in the same pattern; learn, study and then go through an examination. Additionally being placed in a boring environment only furthers repetitiveness; ending in lack of interest and engagement from students. Virtual Reality however can offer an immersive experience that can revolutionize the way we learn. Astronomy can become a visual walk through of the solar system, while History can become an interactive throw back to the 18th century. Inaccessible locations like the inside of a volcano can even be recreated with the power of our Social VR environments, enhancing the learning experience.
“At Eventual we have already sent young people to classes in a virtual International Space Station and the Colosseum in Rome. We are incredibly excited by the potential of education in VR and to see the kinds of learning experiences our clients create next.”
– Stephen Walsh, founder, Eventual VR
Education needs an update
The marvel of The Eventual VR Platform is that any virtual reality classroom built will allow the users to create, customise and share learning environments. Supporting a clear communication line with teachers, allowing students and teachers to communicate with each other as if they were physically in the same room. Not only does VR boost communication but interest and engagement within learning. Since generations are becoming more technologically advanced at a younger age it is time to change the process of education to keep up with the rapid development of technology. A study done by SAMSUNG in the US found that of 1,000 teachers 86% found it difficult to hold pupil’s attention. Within that 86%, 84% agreed that VR would help with motivation in the classroom. This study only goes to show that the system of education now a days is struggling to maintain young people’s attention.
The Eventual Platform
While virtual reality in education continues to enjoy healthy levels of growth, most current VR learning apps are still single user experiences which limits their real educational value. Critically, all environments built using the Eventual VR Platform are social by default, hosted in the cloud and allow multiple users to connect and be present at once. Bringing students and teachers together in virtual reality classrooms where anything is possible. VR can represent the innovation required in schools, benefiting education immensely and bring it up to date with the 21st century.