Art is constantly kept on its toes by pushing the strange and wonderful forward. It has always created the new and emblazoned the old. Virtual reality is no different and is being driven towards the forefront of the very near future as an everyday tool, like mobile phones, VR is expected to become the norm for a new age of technology. Several galleries, museums and artists have immersed themselves within virtual reality already. The Smithsonian, located in Washington DC, paired with Intel and created a virtual exhibition of their current features. Viewers could look at paintings and sculptures in this immersive environment while using the painting and sculptures as portals to a more 360 experience. For example, Aurora Borealis by Frederic Edwin Church would take you to an Icelandic landscape complete with a real aurora borealis.
From paper and pencil to a VR headset.
Various artists have taken a new direction forward in implementing new technology, (VR) with art. Elizabeth Edwards, an artist who works and studied 3D art completes extraordinary artworks with fantastic detail. Her work allows for a fully immersive experience into her creations, and little details inside of pieces are only found by venturing inside her models in virtual reality. Details like this would be missed in 2D which is why the experience of putting yourself right inside of a 3D painting is so unique. With the expansion of art into VR there are more programmes being produced to allow people to create, Google have created the tilt brush, which has become a common tool for any virtual reality artist. Artists who are utilising virtual reality are also opening up different avenues into the creative community for the masses, allowing virtual reality to become normalised bit by bit.
We’ve set the scene for a virtual gallery
We have also taken our virtual reality talents into the art industry. Our developers created an art gallery which, like the Smithsonian, features paintings, installations and sculptures. The peaceful atmosphere mimics a true museum and can be shared with thousands, as all of our environments allow upwards of hundreds of people to converge in one space. This allows people to create new connections through a unique experience. Through the use of our environments people can connect across the globe and artists can share their art while having the option to communicate live with their audience.
Communication is key
At Eventual we emphasis making virtual reality social. Currently it is mainly a single user experience but our environments create the social aspect that we think should become integrated into all VR programmes. Our developers are making this a possibility as all environments built using the Eventual VR platform are made social by default. By bringing virtual reality into the creative community it expands different avenues for art to be conducted in. As well as introducing new avenues, virtual galleries would never become full, allowing extra space for any artists to hang their art. The constant stream of art would never have a limit in VR, making it the ultimate and most beneficial place for all creatives.