VR is Revolutionising the Engineering Industry

virtual reality

The predicted boom of Virtual Reality will change the engineering world. Engineering covers a large basis of industries, from cars to construction. With the help of VR, engineering can advance in many ways. Companies can become more efficient and signs are already showing that Virtual Reality has surged over the past two years.

Lamborghini Virtual Reality experience
Lamborghini’s Virtual Reality Experience

The car industry has taken to Virtual Reality fast.

Clients can now test drive cars from their couch. In 2015 Volvo’s XC90 SUV was the first car company to use Virtual Reality for test drives. Many other companies then followed suit. Toyota used VR in a 2016 campaign to prove how reliable their cars are. To prove this they put clients through various VR simulations. Even Audi and Lamborghini have paired with Samsung to create a virtual experience. Augmented Reality has become a thing of the past for the automotive industry.  They’ve produced 360° videos for showing off cars, but that doesn’t hold the wow factor that VR does. Unlike AR, VR allows companies to walk around their cars catching any design problems that may surface.

VR allows car companies to do away with having to manufacture full scale car models since VR can provide complete 3D movement. The software allows full scale, detailed, cars to be modelled within days, maybe even hours. This means VR for car companies provides them with a cheaper, time efficient alternative. Here at Eventual we can create walk around models of cars and much more. Full scale platforms can be constructed from scratch and users can interact with the surrounding environment.

Virtual Reality is your oyster

Architectural designs have become more time efficient with virtual reality. Software like LUX Walker, has been produced specifically for the architect and design community. This advancement in VR has allowed it to create photo-realistic house designs. Now people can take a virtual stroll through the Millennium Falcon, or take the look inside Tony Stark’s house.

millennium falcon virtual reality
Star Wars’ Millennium Falcon

House showings in virtual reality are also popular amongst the architect and housing companies. An example of this is Rightmove, who have been promoting virtual house tours. This allows for people to fully experience the house before they buy. When ideas or sales are put forward in Virtual Reality it allows both the customer and the client to gain extensive understanding of the pitch, which increases the chances of the deal being successful.

Construction has upped the ante as well

Its not just architects and automotive companies who can benefit from virtual technologies. People in construction can massively improve their work with the help of Virtual and Augmented Reality, allowing employees to have a better understanding of their work. Virtual Reality can also be used to train employees in safety, which could range from using heavy machinery to understanding the correct PPE to use.

Virtual Reality in construction
Augmented Reality in Construction

The Eventual Platform

The cost for almost everything lowers dramatically when VR is put in place of something else. VR is incredibly useful but also needs substance before it becomes helpful. That’s where Eventual steps in. We can create platforms which accommodate multiple users from around the world at once in a Shared Virtual World. Environments like these can make a cheaper and more time efficient workplace.

To learn more about Eventual and what we can do, follow our Twitter page or sign up to our newsletter. We hold monthly VRAR meet ups, to find out more about our September meetup click here.

 

 

Can Virtual Reality Become the Alternative to Travelling?

At some point in our lives we have all thought of a goal that fits squarely into a bucket list. They are common and according to AARP’s travel report 46% of baby boomers have one. This statistic only increases when you throw in millennials and generation X’s percentage – 51% and 44%. Unfortunately, this list you may have will probably never come to completion. Travelling is obligatory if you want to get to those far away places on your list and that costs money. A lot of money. Luckily Virtual Reality could provide a cheaper alternative to travelling.

When Virtual Reality Meets Travel

No one likes discussing big prices, especially when it comes to holidays. While it might make your year it could break your bank. Virtual Reality can offer full experiences in other countries and even out with our planet. REWIND has collaborated with BBC Science, Learning and Storytelling to create the game, ‘Home: A VR Spacewalk’, that puts a player in an astronauts position tasked to fix the ISS while being suspended 240 miles above Earth – talk about Vertigo. This is probably about as close to space travel as the general public can get.

REWIND's Collaboration with BBC, Home: Virtual Reality Spacewalk
REWIND’s Collaboration with BBC, Home: VR Spacewalk

Google Earth is now accessible through VR, people can visit anywhere in the world from The Pyramids of Giza to their own house. Virtual Reality isn’t limited to the existing world. Here at places like Eventual we can create worlds that have no restricting limits like real worlds do.

Geekzonia, a shared virtual reality platform
Geekzonia, A Shared VR Platform

Eventual Can Create Environments That Reality Can’t Cover

We create extraordinary places that can be used for entertainment or business. Geekzonia is an entertainment multi-player platform that Eventual has created which became the world’s first virtual Comic-Con. Eventual also works with other businesses to develop virtual platforms.

VR is not just about the health of the people but also about the health of the planet. Using VR would decrease CO2 emissions dramatically. One of the main users of travel is people in business. With Virtual Reality there would be no need for travel. Businesses could meet their clients in a simulated environment and talk face to face, virtually. This allows the business to communicate with others with ease as well as help the planet.

Virtual Time Travel Has Arrived!

Not only can we create new futuristic worlds, old worlds can be created as well. Timelooper is an app that specialises in ‘Virtual Time Travel’. They’ve recreated iconic moments in history such as the Wall Street crash in 1929 or the great fire of London and stuck them in a fully submersible environment, all accessed through a VR headset.

Virtual Reality has changed the limits of travel. Although it may not compare to seeing Machu Picchu in real life, it can help people who cannot afford expensive flights and accommodation or people who may not be able to physically reach these places due to their state of health.

Virtual Reality Can Provide Endless Creations

The Eventual Platform

Eventual can allow people to bend the rules of the universe in Virtual Reality. Our team can create platforms to help and sustain means of entertainment as well as business in VR. We can also create environments that can mimic the real world. This allows the user to feel like you’re standing at the top of the Grand Canyon, to the bottom of the Great Barrier Reef.

To find out more about Eventual follow our Twitter for updates or sign up to our newsletter. We also hold monthly meet ups if you would like to learn more about Virtual and Augment Reality technologies, to find out more about our monthly meet up click here.

Virtual Reality is Changing Astronomers Outlook on Research.

The use of virtual reality is constantly expanding and is no longer exclusive to gaming. VR has been used to aid astronauts – especially NASA – in research, training and providing an understanding to the public about their aims and goals for the planet and further exploration.

Astronauts Are Using VR

In order to simulate space conditions NASA carries out a programme named, ‘NASA Extreme Environment Mission Operations’, or NEEMO for short. To simulate these space conditions, the astronauts spend up to 2 weeks in a underwater research facility off the coast of Florida.

NASA’s Underwater Research Facility

When paired with VR it provides astronauts with a stronger simulated environment. This would allow the trainees to engage in a more realistic environment to providing better experience for when they venture into space. However VR could just be as effective in providing a Zero-G environment by itself, making this a cheaper alternative to spending $500 million on underwater training simulations.

VR’s Human Touch

Microsoft released a new VR headset called the HoloLens last year. NASA then paired up with them creating project ‘OnSight’. In layman terms, they brought Mars down to Earth. The software replicated a simulation of Mars which now helps astronauts to further their research – it even has them teaming up with scientists all over the world as they can all meet in the virtual environment, sparing expensive travel funds. With the help of virtual reality NASA can now plan the Mars Rovers route more accurately and efficiently. VR provides a human touch to the deserted plains of Mars as scientists and engineers can interact with the planet in a way computer screens never could.

Simulation of Mars

Virtual Reality is Constantly Changing our Worlds Industry

With this technology scientific organisations like NASA can prepare astronauts for any mission or accident that occurs in space. This will make space travel safer for mankind. Simulated environments can help the public to understand organisations and their goals. The software can attain the goals quicker than without Virtual Reality software.

The Eventual Platform

Eventual can help make this a reality. We can build platforms and create realistic simulations that would further encourage the coming of virtual reality. By using simulations created by us, teams can undergo better training and optimise their ability in performance.

To learn  more about Eventual, follow us on Twitter or sign up to our newsletter. We host regular meetups in the real world if you would like to learn more about VR and AR technologies.

 

 

VRAR Meetup in September

VRAR August meetup

Our second VRAR meet up was a great success and a fantastic seventy eight people showed up to the event!

This month we had three great speakers, two of which were industry leading guest speakers, David Sime and Paul Chapman. David Sime was the first to give a presentation on the History of Media and spoke on the future of Virtual Reality in the world. His business, Oncor specialises in video production and distribution and carries out extensive research to give their customer quality content.

Paul Chapman, from Glasgow’s School of Art Visualisation and Simulation Department, informed the audience of his experiences with VR in the 1990’s and its rapid succession from there on – aka The good, the bad and the ugly. Glasgow’s School of Visualisation and Simulation focuses on 3D visual interactive technology that combines art and science together in order to create various projects for commercial and industrial clients or for research. The third spokesperson, from our very own company, Stephen Walsh spoke about the cosmic shift in the VR market.

Full house at the VRAR meetup

Upcoming Meetup

Our next meetup is on the 28th of September, at the stunning Clockwise Offices. Guest speakers are to be confirmed, so watch this space!

Speakers, David Sim, Paul Chapman and Stephen Walsh.

Tickets

Tickets are free and can be registered on Eventbrite. Follow us on Twitter for more updates. As always, we will have leading industry speakers and complimentary food and drink.

 

The benefits of VR within medicine and education

Gaming is the most common association in regards to virtual reality. Most of the public masses haven’t fully grasped the capabilities of VR and that it stretches beyond the entertainment industry. Virtual Reality has put a spin on education and training within medicine, the military and classroom learning.  VR for training and education within the medical sector can stretch to simulations that can allow students to conduct and practice surgery without having to risk the life of a patient.

Simulated surgery isn’t new

Augmented reality has already created training apps for medical students. Unfortunately this does not equate to passing a scalpel in a 3D environment. VR is the closest product to a life like experience as it offers the tense atmosphere of a surgical room. This allows students to be fully submerged into an environment where fast analytical skills are essential as it becomes a realistic hypothetical life or death situation.

Simulated Surgery vs Virtual Surgery

The cost of simulated surgery can unfortunately be high at an estimated range of five thousand to two-hundred thousand dollars. Although surgery in reality isn’t exactly cheap either, at around fifty thousand dollars for a four year surgical practice in the US. Universities would benefit from buying the virtual equipment. It can be used at any time, any place and lasts longer. The loss of risk means if the surgery goes wrong the universities name will not be tarnished and the headsets could provide a fuller education as students can gain more practice within medicine.

The Microsoft Hololens headset has allowed surgeons to operate with lower risk to the patient. This product reveals parts of the body that are hard to uncover.  Now medical students can gain a deeper understanding of the human body as their visualisation becomes clearer.

Education Has Not Evolved In The Last One Hundred Years

Products like the Hololens, the Oculus or the HTC Vive can change education. Everything over the past one hundred years has evolved to optimise it’s efficiency whether it’s retail, mechanical or medicinal. The fact that education has not changed over the last one hundred years stands out dramatically. A collaboration between Glasgow School of Art Design School and NES produced an incredibly realistic 3D human head and neck which allows students to see how parts of the body function and interact. This example shows us that even Augmented Reality can be extremely helpful. Virtual Reality could be the next step into bringing education up to date with the rest of the world and optimise our generations potential. 

medicine in VR
Credit; Glasgow School of Art

The Eventual Platform

Not only can Eventual build a platform that allow future doctors to learn and experience operating on a human body, it allows them to train together as a team. By practising as a team in a virtual environment this helps them achieve a more life like experience of being in the operating room.

 

To learn  more about Eventual, follow our Twitter page or sign up to our newsletter. We host regular meetups in the real world if you would like to learn more about VR and AR technologies.

 

Immersive storytelling is the next step for brands

immersion

Virtual Reality is all about immersion. Throughout the years, digital communications have been going through a transition that has led to consumers wanting more immersive products.

First we had text, whereby the user would have to imagine the scene. Second came images which allowed us to view a scene however you are separate to the scene. Videos were the next step, by watching videos users were able to see and hear the scene but yet, are still separate to it. Finally, we now have virtual reality. This tech allows us to be fully immersed in the scene. Allowing us to see, hear and feel like part of the world.

Brands are leveraging this technology due to the strong emotions immersion can trigger. If then mixed with the marketing concept of storytelling, this is a new way that a brand can connect with their consumer.

Brands are already using this immersive technology

These emotional triggers can also bring behavioural change to the user. The New York Times turned to VR to help gain Generation Z readers with an immersive documentary series. By putting the readers in the documentaries, it allowed them to gain a better understanding of empathy around the situation.

The app was downloaded over half a million times with NYT distributing 1.2 million Google Cardboard sets. The documentaries were watched over 1.3 million times with an average engagement of 6 minutes per session. It went beyond the initial wow factor and unlocked levels of empathy and excitement no other medium could.

Below is a recent video that features on their app, allowing people to understand what is happening in Sudan by feeling like they are physically there.

Connect your consumers with Eventual

All Eventual worlds are massively multiplayer by default. This allows millions of people to meet and hangout in your own branded and customised virtual world. You can design your own world with our Virtual Artists and VR Developers or we can incorporate any 3D model into an environment for you.

Within your platform you can connect with your consumer through a variety of different ways within a world that fully represents your brand. Not only can you connect to just one user but you can have users connect from around the world all at once, which heightens the experience.

If you are interested in what Eventual can build for your brand, please feel free to get in touch today. Or keep up to date with us following our Twitter.

We ventured out of the office for VentureJam!

Venture Jam

VentureJam is a free and unique opportunity for the young people of Scotland, delivered by Young Scot and Glasgow City of Science and Innovation. VentureJam is the official youth strand of the national innovation summit, Venturefest Scotland.

The teams are made up of hipsters, hackers and hustlers. The hipster brings the creative design skills. The hacker brings the tech solutions. Then the hustler finds the right way to package it up and take it to the masses! It’s a great way for kids to learn that there’s more than one way to attack a problem and that there is no wrong or right answer when doing so.

The kids were split into teams and were given a challenge to create ways to help the citizens of Scotland reduce their energy consumption. Amy went along to lend her expertise as a ‘maker’ to the kids. We love getting involved in projects that help inspire STEAM (science, tech, engineering, art & design and maths) subjects and thinking.

The results

All eight teams came up with some amazing ideas. One idea was to genetically modify moss so it would glow in the dark and light the Glasgow’s streets. Another was a talking kettle that helped you reduce your waste with both water and energy!

venturejam

 

All of the teams had amazing ideas and fantastic pitching skills. Three teams won the competition and they will get to pitch their ideas at VentureFest on the 20th of September. The overall winning team will meet Scotland’s top entrepreneur Chris Van der Kuyl in a 1-2-1 Q&A session and win £500 from Social investment Scotland to help develop their idea further. The kids also received a Raspberry Pi, keyboard and mouse for participating over the weekend (Amy was pretty jealous).

It is amazing to see such a fantastic STEAM based event for the youth of Glasgow. We are involved in a few more events like this for kids in the upcoming months so keep up to date with us on Twitter or sign up to our newsletter.

 

August VRAR Meetup powered by Eventual

VR AR

With the success of our first ever VRAR meetup, we’re excited to announce we are hosting another one. Join us on Thursday the 31st of August at 18:30 in the stylish Clockwise offices for pizza, beer, talks and demos.

Last month we had two amazing speakers focusing on virtual and augmented reality. Dr Libby McGugan from io-reality spoke about how VR can benefit bed-bound patients to retrain their brains. Neill Ritchie from Aerial Digital focused on AR and the exciting app they are developing for Falkirk. Also, our Chief of Visualisation Stephen Walsh spoke about commercialisation opportunities within Virtual Reality.

We have more exciting speakers planned

Our next meetup is at the end of August and we will see two more exciting, industry leading speakers. Dr Paul Chapman will be representing the Glasgow School of Arts Simulation and Visualisation Department. He’ll be speaking about all the exciting things the School is up to at the moment. David Sime, our second speaker from Oncor is going to be featuring their latest, groundbreaking virtual models!

Tickets

You can register your free ticket on Eventbrite now. Be sure to grab them before they run out! Don’t forget to give us a follow on Twitter to keep up to date with the latest event news.

Live inside out with iO-Reality

io-reality

Dr. Libby McGugan is just one of our clients with a very exciting project under development. Libby has spent her past years within the medical sector and has been inspired by patients who have retrained their brains. Now, Libby is focusing on helping us all ‘Live Inside Out’ through her real world and virtual world seminars, talks and workshops.

We managed to grab a few minutes with Libby to discuss her virtual journey and the future of iO-reality.

What has your journey consisted of that led you to having your own virtual space?

“I didn’t plan to have my own virtual space – the opportunity just unfolded naturally. I had moved from my job as an emergency medicine consultant to learn more about how people were managing to thrive against the odds in the face of health challenges that most of us would consider unthinkable. Despite the evidence and what medical history tells us, they were breaking down barriers that far exceeded expectations and were too precise to be down to chance. I began learning from them about their approaches and linking it to recent research in neuroscience and new understanding in psychology. As I see it, it all points to one thing – a basic understanding of the human system – how the mind and body work. I began to give talks around it and the feedback I got from people about their own experiences made it clear that this understanding has the potential to help a lot of other people. It also seemed like a good idea to find a way to embed this information into technology to make it more widely available, so I had thought about creating a digital game around it. Through the TEDx community, I met Martin McDonnell from the VR company, Soluis. He helped me see just how awesome VR is and the potential it offers to take the idea to another level – my first experience of flying over Iceland was the clincher! Looking into how it transforms people’s experience in burns management and brightens up people’s day when they’re living with dementia, it became clear how much VR can be used to help people feel better – which to me is the whole point of medicine” 

What is your favourite benefit of virtual reality?

“There are so many, it’s hard to choose… mostly it’s just fun! It’s completely immersive and helps us get out of our own heads when we’re feeling overwhelmed, in pain, needing to feel better, or just feel like a thrill. The potential to transform someone’s experience, even for a while, is immense and makes a real difference to people. For me I see it as a tool to enhance our own experience, not to replace real life. It also opens the door wide open for education – powerpoints are great but to fully immerse in an environment that normally we could never reach (like the human body) takes experiential learning to the next level.”

Do you know anyone who has experienced these benefits of VR?

“A while back, I sent a pair of google cardboard to a friend, Paralympic skier Jo Willoughby, while she was in hospital facing a pretty tough time, and suggested she try google expeditions. When I recently asked her about her experience this is what she wrote:

‘VR entered my life during a period when my body was experiencing sepsis. My mind, body and spirit were being attacked on all sides by infection, negative medical expectations and fear. High temperatures and rigors made any form of escape impossible. Physical escape was indeed impossible at that moment, as I was bound to my bed by my body and numerous drips and Hickman lines.

Mental, spiritual and emotion escape was not impossible. That escape came with VR. I had previously been a para-Alpine ski racer; a generally outdoors person. The introduction to VR with the right app gave me access to the world. Suddenly I could escape my restricted reality and enter a realm that set me free. My body’s capabilities or incapabilities did not matter or count. I could hike a mountain, ski a slope, be in a forest and simply live. For me, as a disabled person suffering medical crisis, VR was and remains invaluable in my recovery as it allows me to go where I want to go and be the person I am, despite physical restrictions.’

So my favourite benefit of VR is transforming someone’s experience for the better.”

virtual io-reality

Where does iO-reality plan to go in the future?

“The aim of iO-reality is to help people understand the system behind the human mind and body – to make sense of their experience, feel more in control and live their potential. There are two branches to io-reality:

The Virtual branch once fully developed will offer immersive events, guided experiences, inspiring stories, gaming and virtual physio. Where better to understand the human system than from inside the mind and body itself? It all happens in an amazing island setting where people can attend events together and socialise, or have some solo time, tranquillity and focus on their own. The first event – The Awesome Human – takes people inside the mind, brain and body to begin to understand the human experience from the inside out. It takes place over successive days so people have space and time to absorb the talks, try the other experiences on the island and live real life (it’s not intended to have people be in there all day!)

Future events will include guest speakers and innovators in the field to share their expertise.

We’ll also be running virtual workshops for private teams and groups on the subject of understanding the human system and how to work with it to get the best from their experience. Once fully developed, the virtual physio wing is aimed to help people in rehab, particularly around spinal injury, so I’m looking for funding for that. (Anyone reading this who can help… it would be gratefully received!)

And of course, the work will continue in the real world with ongoing talks and events, such as Inside-Out Evolution personal events and Wellbeing for Business Leaders courses. I work in collaboration with other teams who have expertise in psychology and behaviouralism, music and leadership to offer immersive courses. One of the collaborations is with Horseback UK where you can experience the concepts in action through horsemanship, which has a profound effect on people.”

Want to get in touch?

You can contact Libby at [email protected]. Alternatively you can visit her website or tweet her for more details.

 

Why companies need to start investing in Virtual Reality

Forward thinking companies have already begun to see the opportunities in virtual reality. From the immersiveness of branding, to interactive ads, to ticketed events or product launches, yet for many it still isn’t on their radar. This is a mistake. Currently there are over 18 million users of VR worldwide, however the growth in headsets is exponential. According to research firm Tractica, more than 200 million consumer virtual reality head-mounted displays (HMDs) will be sold worldwide by 2020. By 2019 2 billion smartphones will be VR enabled. Virtual Reality as of now hasn’t penetrated the public consciousness however with Steven Spielberg’s recently announced ready player one movie releasing in 2018, this will change rapidly.

Many companies, traditional media being a prime example, were caught on the backfoot with regards to the rise of the internet. Many of these organisations have never truly recovered.  This was understandable as the seismic shift in society that the internet caused had never been experienced before. Now though, this seismic shift sets the precedent for emerging technologies.

Many companies are anticipating this seismic shift. Already in our small organisation we have been approached from marketing companies wanting to be able to offer clients a virtual reality component to their next campaigns.  As it’s so unusual just now, this is a story in itself. Although in the next 12 months this should be expected to be the norm as the the user base continues to rise. Innovative content is developed and companies take advantage of this new way to interact with consumers.

Whether its with product placement, immersive 360° video, or eye tracking of 2D adverts in virtual reality environments it doesn’t take a lot of foresight to make sure you are  in the mix as this new marketplace takes hold!

Get in touch now to discuss the possibilities for your company. Follow us on Twitter to find out the latest VR news. Or sign up to our newsletter.