The Creative Community Are Launching into a New Avenue for Art.

image of a girl in a VR headset painting flowers with google's tiltbrush programme
Google’s Tilt Brush is a fantastic platform for artists

Art is constantly kept on its toes by pushing the strange and wonderful forward. It has always created the new and emblazoned the old. Virtual reality is no different and is being driven towards the forefront of the very near future as an everyday tool, like mobile phones, VR is expected to become the norm for a new age of technology. Several galleries, museums and artists have immersed themselves within virtual reality already. The Smithsonian, located in Washington DC, paired with Intel and created a virtual exhibition of their current features. Viewers could look at paintings and sculptures in this immersive environment while using the painting and sculptures as portals to a more 360 experience. For example, Aurora Borealis by Frederic Edwin Church would take you to an Icelandic landscape complete with a real aurora borealis.

Image of a virtual museum, containing paintings and seats.
The Smithsonian’s Virtual Tour

From paper and pencil to a VR headset.

Various artists have taken a new direction forward in implementing new technology, (VR) with art. Elizabeth Edwards, an artist who works and studied 3D art completes extraordinary artworks with fantastic detail. Her work allows for a fully immersive experience into her creations, and little details inside of pieces are only found by venturing inside her models in virtual reality. Details like this would be missed in 2D which is why the experience of putting yourself right inside of a 3D painting is so unique. With the expansion of art into VR there are more programmes being produced to allow people to create, Google have created the tilt brush, which has become a common tool for any virtual reality artist. Artists who are utilising virtual reality are also opening up different avenues into the creative community for the masses, allowing virtual reality to become normalised bit by bit.


We’ve set the scene for a virtual gallery

We have also taken our virtual reality talents into the art industry. Our developers created an art gallery which, like the Smithsonian, features paintings, installations and sculptures. The peaceful atmosphere mimics a true museum and can be shared with thousands, as all of our environments allow upwards of hundreds of people to converge in one space. This allows people to create new connections through a unique experience. Through the use of our environments people can connect across the globe and artists can share their art while having the option to communicate live with their audience.

Image of a virtual art gallery complete with paintings.
Eventual’s Art Gallery

Communication is key

At Eventual we emphasis making virtual reality social.  Currently it is mainly a single user experience but our environments create the social aspect that we think should become integrated into all VR programmes. Our developers are making this a possibility as all environments built using the Eventual VR platform are made social by default. By bringing virtual reality into the creative community it expands different avenues for art to be conducted in. As well as introducing new avenues, virtual galleries would never become full, allowing extra space for any artists to hang their art. The constant stream of art would never have a limit in VR, making it the ultimate and most beneficial place for all creatives.

Virtual Reality is the Key to Updating Education.

Virtual Reality is the future of learning

The Eventual VR Platform has added the support for virtual reality classrooms as part of our growing expansion into the VR education sector. Currently education works in the same pattern; learn, study and then go through an examination. Additionally being placed in a boring environment only furthers repetitiveness; ending in lack of interest and engagement from students. Virtual Reality however can offer an immersive experience that can revolutionize the way we learn. Astronomy can become a visual walk through of the solar system, while History can become an interactive throw back to the 18th century. Inaccessible locations like the inside of a volcano can even be recreated with the power of our Social VR environments, enhancing the learning experience.

“At Eventual we have already sent young people to classes in a virtual International Space Station and the Colosseum in Rome. We are incredibly excited by the potential of education in VR and to see the kinds of learning experiences our clients create next.”

Stephen Walsh, founder, Eventual VR

Education needs an update

The marvel of The Eventual VR Platform is that any virtual reality classroom built will allow the users to create, customise and share learning environments. Supporting a clear communication line with teachers, allowing students and teachers to communicate with each other as if they were physically in the same room. Not only does VR boost communication but interest and engagement within learning. Since generations are becoming more technologically advanced at a younger age it is time to change the process of education to keep up with the rapid development of technology. A study done by SAMSUNG in the US found that of 1,000 teachers 86% found it difficult to hold pupil’s attention. Within that 86%, 84% agreed that VR would help with motivation in the classroom. This study only goes to show that the system of education now a days is struggling to maintain young people’s attention.

The Eventual Platform

While virtual reality in education continues to enjoy healthy levels of growth, most current VR learning apps are still single user experiences which limits their real educational value. Critically, all environments built using the Eventual VR Platform are social by default, hosted in the cloud and allow multiple users to connect and be present at once. Bringing students and teachers together in virtual reality classrooms where anything is possible. VR can represent the innovation required in schools, benefiting education immensely and bring it up to date with the 21st century.


VR/AR Ventures to the Capital!


From West to East

Love VR? Love Edinburgh? Well you are in luck because we are bringing our VR/AR meetup to the heart of Edinburgh on the 19th of October! The event, which will be hosted in the amazing Whitespace offices just minutes from Edinburgh Castle, aims to allow anyone who holds an interest in Virtual and Augmented Reality to indulge in the latest tech trends.

As always, our meetups host a range of industry leading speakers, including Whitespace themselves. They’ll be showcasing some of their work within Augmented Reality, along with our very own Stephen Walsh who will demonstrate Eventuals latest work!

Whitespace have done some amazing projects using the latest tech and we are excited to partner with them for our Edinburgh based VR/AR Meetup.

We are bursting with excitement for this Event as it will be spectacular, definitely one for the calendars. So pick up your pencils and mark down the 19th for a night of pizza, beer and fantastic talks from the people of Virtual and Augmented Reality.

September’s VR/AR Event in Glasgow

Edinburgh Too Far?

However, if you can’t make this event then don’t worry! Our Glasgow event is on as usual on Tuesday the 24th of October in the stylish Clockwise Offices on Renfrew Street.


Our Third VRAR Meetup was Another Success!

Our September VRAR Meetup was our third event this year and was another giant success! The atmosphere was great with Virtual and Augmented Reality enthusiasts filling the room with chatter and as always, their stomachs with beer and pizza.

Thank you Digitalnauts!

We want to say a huge thank you to our guest speaker Mark Baxter from Digitalnauts. Mark gave a fantastic talk about how Virtual Reality could benefit training within any industry. After his talk, Mark and his colleagues gave various demos concerning fire safety. One focused on fire training in the office and which fire extinguisher you should use. It was definitely an eye opener as the majority of people failed – thankfully, this was only a virtual experience.

Mark Baxter from Digitalnauts

Out with the Old

Gareth James kindly brought along two Microsoft HoloLens’ for people to try out! As well as several new Microsoft Mixed Reality headsets which allowed our attendees to really grasp how far technology has come between the old and new headsets. We love it when people bring along exciting gadgets, especially the newest ones on the market!

Microsoft’s New HoloLens

Future of VRAR Meetups.

We have big plans for the future VRAR Meetups, which are to be announced on Wednesday this week! Follow us on twitter or on our website to catch the big news.

Eventual headed over to the Scottish Learning Festival!

Last week we headed over to the Scottish Exhibition Centre for the Scottish Learning Festival! Springboard Events has partnered with Education Scotland in order to make this 2017’s festival a reality. The festival is held yearly and aims to encourage learning and motivate teaching in Scotland. Helping our education system to move forward with bigger, bolder and brighter ideas.

shared VR demos
People loved our Shared VR demos!

Eventual partnered with the wonderful, Digital World and Skills Development Scotland.

We spent the day at the Digital World stand. Demoing our Shared Virtual Reality environments really helped to encourage the use of virtual reality within education. Needles to say, everyone from students to politicians loved it! Whether it was staring up at the starry, galaxy-filled night sky in Geekzonia or having a walk around the eerie horror zone, everyone grasped a small glimpse of our unique VR platforms.

We also managed to take a peek at all of the other stalls at the festival. It was great being able to see what is out there for all levels of education right now. It definitely sparked a lot of ideas at Eventual HQ as to how we can help educate, inspire and motivate future generations by using Virtual and Augmented technologies within the classroom.

Eventual and digital world
The team on day 2 of SLF17

Eventual has no limits within shared VR

If you would like to find out what Eventual can build for you, or what we have already built, feel free to pop by our Glasgow based office for a coffee and a demo of our virtual environments. Click here to get in touch.

VR is Revolutionising the Engineering Industry

virtual reality

The predicted boom of Virtual Reality will change the engineering world. Engineering covers a large basis of industries, from cars to construction. With the help of VR, engineering can advance in many ways. Companies can become more efficient and signs are already showing that Virtual Reality has surged over the past two years.

Lamborghini Virtual Reality experience
Lamborghini’s Virtual Reality Experience

The car industry has taken to Virtual Reality fast.

Clients can now test drive cars from their couch. In 2015 Volvo’s XC90 SUV was the first car company to use Virtual Reality for test drives. Many other companies then followed suit. Toyota used VR in a 2016 campaign to prove how reliable their cars are. To prove this they put clients through various VR simulations. Even Audi and Lamborghini have paired with Samsung to create a virtual experience. Augmented Reality has become a thing of the past for the automotive industry.  They’ve produced 360° videos for showing off cars, but that doesn’t hold the wow factor that VR does. Unlike AR, VR allows companies to walk around their cars catching any design problems that may surface.

VR allows car companies to do away with having to manufacture full scale car models since VR can provide complete 3D movement. The software allows full scale, detailed, cars to be modelled within days, maybe even hours. This means VR for car companies provides them with a cheaper, time efficient alternative. Here at Eventual we can create walk around models of cars and much more. Full scale platforms can be constructed from scratch and users can interact with the surrounding environment.

Virtual Reality is your oyster

Architectural designs have become more time efficient with virtual reality. Software like LUX Walker, has been produced specifically for the architect and design community. This advancement in VR has allowed it to create photo-realistic house designs. Now people can take a virtual stroll through the Millennium Falcon, or take the look inside Tony Stark’s house.

millennium falcon virtual reality
Star Wars’ Millennium Falcon

House showings in virtual reality are also popular amongst the architect and housing companies. An example of this is Rightmove, who have been promoting virtual house tours. This allows for people to fully experience the house before they buy. When ideas or sales are put forward in Virtual Reality it allows both the customer and the client to gain extensive understanding of the pitch, which increases the chances of the deal being successful.

Construction has upped the ante as well

Its not just architects and automotive companies who can benefit from virtual technologies. People in construction can massively improve their work with the help of Virtual and Augmented Reality, allowing employees to have a better understanding of their work. Virtual Reality can also be used to train employees in safety, which could range from using heavy machinery to understanding the correct PPE to use.

Virtual Reality in construction
Augmented Reality in Construction

The Eventual Platform

The cost for almost everything lowers dramatically when VR is put in place of something else. VR is incredibly useful but also needs substance before it becomes helpful. That’s where Eventual steps in. We can create platforms which accommodate multiple users from around the world at once in a Shared Virtual World. Environments like these can make a cheaper and more time efficient workplace.

To learn more about Eventual and what we can do, follow our Twitter page or sign up to our newsletter. We hold monthly VRAR meet ups, to find out more about our September meetup click here.



Can Virtual Reality Become the Alternative to Travelling?

At some point in our lives we have all thought of a goal that fits squarely into a bucket list. They are common and according to AARP’s travel report 46% of baby boomers have one. This statistic only increases when you throw in millennials and generation X’s percentage – 51% and 44%. Unfortunately, this list you may have will probably never come to completion. Travelling is obligatory if you want to get to those far away places on your list and that costs money. A lot of money. Luckily Virtual Reality could provide a cheaper alternative to travelling.

When Virtual Reality Meets Travel

No one likes discussing big prices, especially when it comes to holidays. While it might make your year it could break your bank. Virtual Reality can offer full experiences in other countries and even out with our planet. REWIND has collaborated with BBC Science, Learning and Storytelling to create the game, ‘Home: A VR Spacewalk’, that puts a player in an astronauts position tasked to fix the ISS while being suspended 240 miles above Earth – talk about Vertigo. This is probably about as close to space travel as the general public can get.

REWIND's Collaboration with BBC, Home: Virtual Reality Spacewalk
REWIND’s Collaboration with BBC, Home: VR Spacewalk

Google Earth is now accessible through VR, people can visit anywhere in the world from The Pyramids of Giza to their own house. Virtual Reality isn’t limited to the existing world. Here at places like Eventual we can create worlds that have no restricting limits like real worlds do.

Geekzonia, a shared virtual reality platform
Geekzonia, A Shared VR Platform

Eventual Can Create Environments That Reality Can’t Cover

We create extraordinary places that can be used for entertainment or business. Geekzonia is an entertainment multi-player platform that Eventual has created which became the world’s first virtual Comic-Con. Eventual also works with other businesses to develop virtual platforms.

VR is not just about the health of the people but also about the health of the planet. Using VR would decrease CO2 emissions dramatically. One of the main users of travel is people in business. With Virtual Reality there would be no need for travel. Businesses could meet their clients in a simulated environment and talk face to face, virtually. This allows the business to communicate with others with ease as well as help the planet.

Virtual Time Travel Has Arrived!

Not only can we create new futuristic worlds, old worlds can be created as well. Timelooper is an app that specialises in ‘Virtual Time Travel’. They’ve recreated iconic moments in history such as the Wall Street crash in 1929 or the great fire of London and stuck them in a fully submersible environment, all accessed through a VR headset.

Virtual Reality has changed the limits of travel. Although it may not compare to seeing Machu Picchu in real life, it can help people who cannot afford expensive flights and accommodation or people who may not be able to physically reach these places due to their state of health.

Virtual Reality Can Provide Endless Creations

The Eventual Platform

Eventual can allow people to bend the rules of the universe in Virtual Reality. Our team can create platforms to help and sustain means of entertainment as well as business in VR. We can also create environments that can mimic the real world. This allows the user to feel like you’re standing at the top of the Grand Canyon, to the bottom of the Great Barrier Reef.

To find out more about Eventual follow our Twitter for updates or sign up to our newsletter. We also hold monthly meet ups if you would like to learn more about Virtual and Augment Reality technologies, to find out more about our monthly meet up click here.

Virtual Reality is Changing Astronomers Outlook on Research.

The use of virtual reality is constantly expanding and is no longer exclusive to gaming. VR has been used to aid astronauts – especially NASA – in research, training and providing an understanding to the public about their aims and goals for the planet and further exploration.

Astronauts Are Using VR

In order to simulate space conditions NASA carries out a programme named, ‘NASA Extreme Environment Mission Operations’, or NEEMO for short. To simulate these space conditions, the astronauts spend up to 2 weeks in a underwater research facility off the coast of Florida.

NASA’s Underwater Research Facility

When paired with VR it provides astronauts with a stronger simulated environment. This would allow the trainees to engage in a more realistic environment to providing better experience for when they venture into space. However VR could just be as effective in providing a Zero-G environment by itself, making this a cheaper alternative to spending $500 million on underwater training simulations.

VR’s Human Touch

Microsoft released a new VR headset called the HoloLens last year. NASA then paired up with them creating project ‘OnSight’. In layman terms, they brought Mars down to Earth. The software replicated a simulation of Mars which now helps astronauts to further their research – it even has them teaming up with scientists all over the world as they can all meet in the virtual environment, sparing expensive travel funds. With the help of virtual reality NASA can now plan the Mars Rovers route more accurately and efficiently. VR provides a human touch to the deserted plains of Mars as scientists and engineers can interact with the planet in a way computer screens never could.

Simulation of Mars

Virtual Reality is Constantly Changing our Worlds Industry

With this technology scientific organisations like NASA can prepare astronauts for any mission or accident that occurs in space. This will make space travel safer for mankind. Simulated environments can help the public to understand organisations and their goals. The software can attain the goals quicker than without Virtual Reality software.

The Eventual Platform

Eventual can help make this a reality. We can build platforms and create realistic simulations that would further encourage the coming of virtual reality. By using simulations created by us, teams can undergo better training and optimise their ability in performance.

To learn  more about Eventual, follow us on Twitter or sign up to our newsletter. We host regular meetups in the real world if you would like to learn more about VR and AR technologies.



VRAR Meetup in September

VRAR August meetup

Our second VRAR meet up was a great success and a fantastic seventy eight people showed up to the event!

This month we had three great speakers, two of which were industry leading guest speakers, David Sime and Paul Chapman. David Sime was the first to give a presentation on the History of Media and spoke on the future of Virtual Reality in the world. His business, Oncor specialises in video production and distribution and carries out extensive research to give their customer quality content.

Paul Chapman, from Glasgow’s School of Art Visualisation and Simulation Department, informed the audience of his experiences with VR in the 1990’s and its rapid succession from there on – aka The good, the bad and the ugly. Glasgow’s School of Visualisation and Simulation focuses on 3D visual interactive technology that combines art and science together in order to create various projects for commercial and industrial clients or for research. The third spokesperson, from our very own company, Stephen Walsh spoke about the cosmic shift in the VR market.

Full house at the VRAR meetup

Upcoming Meetup

Our next meetup is on the 28th of September, at the stunning Clockwise Offices. Guest speakers are to be confirmed, so watch this space!

Speakers, David Sim, Paul Chapman and Stephen Walsh.


Tickets are free and can be registered on Eventbrite. Follow us on Twitter for more updates. As always, we will have leading industry speakers and complimentary food and drink.


The benefits of VR within medicine and education

Gaming is the most common association in regards to virtual reality. Most of the public masses haven’t fully grasped the capabilities of VR and that it stretches beyond the entertainment industry. Virtual Reality has put a spin on education and training within medicine, the military and classroom learning.  VR for training and education within the medical sector can stretch to simulations that can allow students to conduct and practice surgery without having to risk the life of a patient.

Simulated surgery isn’t new

Augmented reality has already created training apps for medical students. Unfortunately this does not equate to passing a scalpel in a 3D environment. VR is the closest product to a life like experience as it offers the tense atmosphere of a surgical room. This allows students to be fully submerged into an environment where fast analytical skills are essential as it becomes a realistic hypothetical life or death situation.

Simulated Surgery vs Virtual Surgery

The cost of simulated surgery can unfortunately be high at an estimated range of five thousand to two-hundred thousand dollars. Although surgery in reality isn’t exactly cheap either, at around fifty thousand dollars for a four year surgical practice in the US. Universities would benefit from buying the virtual equipment. It can be used at any time, any place and lasts longer. The loss of risk means if the surgery goes wrong the universities name will not be tarnished and the headsets could provide a fuller education as students can gain more practice within medicine.

The Microsoft Hololens headset has allowed surgeons to operate with lower risk to the patient. This product reveals parts of the body that are hard to uncover.  Now medical students can gain a deeper understanding of the human body as their visualisation becomes clearer.

Education Has Not Evolved In The Last One Hundred Years

Products like the Hololens, the Oculus or the HTC Vive can change education. Everything over the past one hundred years has evolved to optimise it’s efficiency whether it’s retail, mechanical or medicinal. The fact that education has not changed over the last one hundred years stands out dramatically. A collaboration between Glasgow School of Art Design School and NES produced an incredibly realistic 3D human head and neck which allows students to see how parts of the body function and interact. This example shows us that even Augmented Reality can be extremely helpful. Virtual Reality could be the next step into bringing education up to date with the rest of the world and optimise our generations potential. 

medicine in VR
Credit; Glasgow School of Art

The Eventual Platform

Not only can Eventual build a platform that allow future doctors to learn and experience operating on a human body, it allows them to train together as a team. By practising as a team in a virtual environment this helps them achieve a more life like experience of being in the operating room.


To learn  more about Eventual, follow our Twitter page or sign up to our newsletter. We host regular meetups in the real world if you would like to learn more about VR and AR technologies.